Dungeons
Official descriptions establish puzzle dungeons with secrets and bosses. One Steam player describes a two-key sequence in an unnamed dungeon; it is not a universal rule. First Fixes addresses keys slipping from hands and removal from locks.
Keys: one report and the official fix
Single source: Jim describes opening an area with one key, collecting a second key, and retrieving the first to bring both to a boss lock. He qualifies the answer by uncertainty about the dungeon. The original poster then reports keys snapping back and being lost.
First Fixes says keys and carry blocks no longer slip out of hands, and removing them from locks works. This is the documented fix, without a guaranteed resolution for every player report.
Dungeon content and recipes
The QoL note adds two dungeons and King Crab; this is an addition count, not a total. The September note adds overworld dungeons with armor recipes taken to Blacksmith.
Names such as Fishhead's Den and Marsh Bandits' Den are quest labels. Their names alone do not establish separate dungeon entrances, locations, or an instance count.


What I checked
A screenshot, a player's key sequence, and a fix list answer different questions. None supplies a complete dungeon index or proves that every puzzle requires two players.
Questions
Does every dungeon need two keys?
No such rule is established. The cited sequence is one player's answer about a dungeon that is not reliably identified.
Are all dungeon puzzles soloable?
Private quest worlds are reported, but that does not establish solo completion for every dungeon puzzle.
How many dungeons exist?
The reviewed additions do not establish a current total or complete named index.
Sources
- Official dungeon description · Checked 2026-10-28
- Single source: missing-key discussion · Checked 2026-10-28
- Official key fixes · Checked 2026-10-28
- Dungeon additions · Checked 2026-10-28
- Armor recipe sources · Checked 2026-10-28